<materials>
	
	<brush name="ruin wall" type="wall" server_lookid="3362">
		<wall type="horizontal">
			<item id="3362" chance="1"/>
			<item id="3364" chance="0"/>
			<item id="3368" chance="0"/>

			<item id="3372" chance="0"/>
			<item id="3373" chance="0"/>
			<item id="3391" chance="0"/>
			<item id="3404" chance="0"/>
			<item id="3405" chance="0"/>
			<item id="3406" chance="0"/>
			<item id="3407" chance="0"/>
			<item id="3408" chance="0"/>
			<item id="3409" chance="0"/>
			<item id="3410" chance="0"/>
			<item id="3411" chance="0"/>
			<item id="3414" chance="0"/>
			<item id="3415" chance="0"/>
			<item id="3416" chance="0"/>
			<item id="3417" chance="0"/>
			<item id="3418" chance="0"/>
			<item id="3419" chance="0"/>
			<item id="3420" chance="0"/>
			<item id="3421" chance="0"/>
			<item id="3422" chance="0"/>

			<door id="3393" type="normal" open="false"/>
			<door id="3393" type="locked" open="false"/>
			<door id="3393" type="quest" open="false"/>
			<door id="3393" type="magic" open="false"/>
			<door id="3393" type="normal" open="false"/>
			<door id="3422" type="hatch window" open="false"/>
			<door id="3392" type="window"/>
		</wall>
		<wall type="vertical">
			<item id="3361" chance="1"/>
			<item id="3366" chance="0"/>

			<item id="3370" chance="0"/>
			<item id="3371" chance="0"/>
			<item id="3373" chance="0"/>
			<item id="3374" chance="0"/>
			<item id="3375" chance="0"/>
			<item id="3377" chance="0"/>
			<item id="3378" chance="0"/>
			<item id="3379" chance="0"/>
			<item id="3380" chance="0"/>
			<item id="3381" chance="0"/>
			<item id="3382" chance="0"/>
			<item id="3383" chance="0"/>
			<item id="3384" chance="0"/>
			<item id="3385" chance="0"/>
			<item id="3386" chance="0"/>
			<item id="3390" chance="0"/>
			<item id="3397" chance="0"/>
			<item id="3398" chance="0"/>
			<item id="3412" chance="0"/>
			<item id="3413" chance="0"/>

			<door id="3395" type="normal" open="false"/>
			<door id="3395" type="locked" open="false"/>
			<door id="3395" type="quest" open="false"/>
			<door id="3395" type="magic" open="false"/>
			<door id="3395" type="normal" open="false"/>
			<door id="3384" type="hatch window" open="false"/>
			<door id="3376" type="window"/>
		</wall>
		<wall type="corner">
			<item id="3365" chance="1"/>
			<item id="3367" chance="0"/> -- This needs to be here for backwards compability --
			<item id="3369" chance="0"/> -- This needs to be here for backwards compability --
		</wall>
		<wall type="pole">
			<item id="3363" chance="1"/>
		</wall>
	</brush>
	
		<brush name="jungle stone wall" type="wall" server_lookid="3458">
		<wall type="horizontal">
			<item id="3458" chance="500"/>
			<item id="3457" chance="100"/>
			<item id="3455" chance="100"/>
		</wall>
		<wall type="vertical">
			<item id="3460" chance="400"/>
			<item id="3459" chance="100"/>
			<item id="3456" chance="100"/>
		</wall>
		<wall type="corner">
			<item id="3461" chance="1000"/>
		</wall>
		<wall type="pole">
			<item id="3462" chance="1000"/>
		</wall>
	</brush>

	<brush name="jungle stone wall ornamented" type="wall" server_lookid="3454">
		<wall type="horizontal">
			<item id="3454" chance="500"/>
			<item id="3470" chance="100"/>
			<item id="3469" chance="100"/>
		</wall>
		<wall type="vertical">
			<item id="3463" chance="500"/>
			<item id="3466" chance="100"/>
			<item id="3465" chance="100"/>
		</wall>
		<wall type="corner">
			<item id="3473" chance="1000"/>
		</wall>
		<wall type="pole">
			<item id="3464" chance="1000"/>
		</wall>
	</brush>
	
	<brush name="bamboo wall" type="wall" server_lookid="3424">
		<wall type="horizontal">
			<item id="3424" chance="500"/>
			<item id="3426" chance="100"/>
			<item id="3432" chance="100"/>
			<door id="3535" type="normal" open="false"/>
			<door id="3536" type="normal" open="false"/>
			<door id="3537" type="normal" open="true"/>
			<door id="3538" type="locked" open="false"/>
			<door id="3539" type="locked" open="true"/>
			<door id="3540" type="quest" open="false"/>
			<door id="3541" type="quest" open="true"/>
			<door id="3542" type="magic" open="false"/>
			<door id="3543" type="magic" open="true"/>
			<door id="3449" type="window"/>            
		</wall>
		<wall type="vertical">
			<item id="3423" chance="400"/>
			<item id="3428" chance="100"/>
			<item id="3430" chance="100"/>
			<door id="3544" type="normal" open="false"/>
			<door id="3545" type="normal" open="false"/>
			<door id="3546" type="normal" open="true"/>
			<door id="3547" type="locked" open="false"/>
			<door id="3548" type="locked" open="true"/>
			<door id="3549" type="quest" open="false"/>
			<door id="3550" type="quest" open="true"/>
			<door id="3551" type="magic" open="false"/>
			<door id="3552" type="magic" open="true"/>
			<door id="3452" type="window"/>
		</wall>
		<wall type="corner">
			<item id="3427" chance="1000"/>
		</wall>
		<wall type="pole">
			<item id="3425" chance="1000"/>
		</wall>
	</brush>
	
	<brush name="marble railing" type="wall" server_lookid="1582">
		<wall type="horizontal">
			<item id="1582" chance="500"/>
		</wall>
		<wall type="vertical">
			<item id="1584" chance="400"/>
		</wall>
		<wall type="corner">
			<item id="1588" chance="1000"/>
		</wall>
		<wall type="pole">
			<item id="1586" chance="1000"/>
		</wall>
	</brush>

	<brush name="ornamented marble railing" type="wall" server_lookid="1583">
		<wall type="horizontal">
			<item id="1583" chance="500"/>
		</wall>
		<wall type="vertical">
			<item id="1585" chance="400"/>
		</wall>
		<wall type="corner">
			<item id="1589" chance="1000"/>
		</wall>
		<wall type="pole">
			<item id="1587" chance="1000"/>
		</wall>
	</brush>

	<brush name="pillared marble railing" type="wall" server_lookid="1590">
		<wall type="horizontal">
			<item id="1590" chance="500"/>
		</wall>
		<wall type="vertical">
			<item id="1591" chance="400"/>
		</wall>
		<wall type="corner">
			<item id="1593" chance="1000"/>
		</wall>
		<wall type="pole">
			<item id="1592" chance="1000"/>
		</wall>
	</brush>

	<brush name="stone railing" type="wall" server_lookid="1524">
		<wall type="horizontal">
			<item id="1524" chance="500"/>
		</wall>
		<wall type="vertical">
			<item id="1526" chance="400"/>
		</wall>
		<wall type="corner">
			<item id="1530" chance="1000"/>
		</wall>
		<wall type="pole">
			<item id="1528" chance="1000"/>
		</wall>
	</brush>

	<brush name="metal wall" type="wall" server_lookid="1090">
		<wall type="horizontal">
			<item id="1090" chance="500"/>
			<item id="1092" chance="100"/>
			<item id="1098" chance="100"/>
		</wall>
		<wall type="vertical">
			<item id="1089" chance="400"/>
			<item id="1096" chance="100"/>
			<item id="5009" chance="100"/>
		</wall>
		<wall type="corner">
			<item id="1093" chance="1000"/>
		</wall>
		<wall type="pole">
			<item id="1091" chance="1000"/>
		</wall>
	</brush>

	<brush name="ornamented sandstone railing" type="wall" server_lookid="1570">
		<wall type="horizontal">
			<item id="1570" chance="500"/>
		</wall>
		<wall type="vertical">
			<item id="1572" chance="400"/>
		</wall>
		<wall type="corner">
			<item id="1576" chance="1000"/>
		</wall>
		<wall type="pole">
			<item id="1574" chance="1000"/>
		</wall>
	</brush>

	<brush name="sandstone railing" type="wall" server_lookid="1562">
		<wall type="horizontal">
			<item id="1562" chance="500"/>
		</wall>
		<wall type="vertical">
			<item id="1564" chance="400"/>
		</wall>
		<wall type="corner">
			<item id="1568" chance="1000"/>
		</wall>
		<wall type="pole">
			<item id="1566" chance="1000"/>
		</wall>
	</brush>

	<brush name="jungle stone railing" type="wall" server_lookid="3481">
		<wall type="horizontal">
			<item id="3481" chance="500"/>
		</wall>
		<wall type="vertical">
			<item id="3482" chance="400"/>
		</wall>
		<wall type="corner">
			<item id="3480" chance="1000"/>
		</wall>
		<wall type="pole">
			<item id="3483" chance="1000"/>
		</wall>
	</brush>

	<brush name="grass wall" type="wall" server_lookid="3497">
		<wall type="horizontal">
			<item id="3497" chance="500"/>
			<item id="3498" chance="100"/>
			<door id="3499" type="window"/>
		</wall>
		<wall type="vertical">
			<item id="3500" chance="400"/>
			<item id="3501" chance="100"/>
			<door id="3502" type="window"/>
		</wall>
		<wall type="corner">
			<item id="3503" chance="1000"/>
		</wall>
		<wall type="pole">
			<item id="3496" chance="1000"/>
		</wall>
	</brush>

	<brush name="thin bamboo wall" type="wall" server_lookid="3795">
		<wall type="horizontal">
			<item id="3795" chance="500"/>
		</wall>
		<wall type="vertical">
			<item id="3796" chance="400"/>
		</wall>
		<wall type="corner">
			<item id="3801" chance="1000"/>
		</wall>
		<wall type="pole">
			<item id="3800" chance="1000"/>
		</wall>
	</brush>

	<brush name="paravent wall" type="wall" server_lookid="1171">
		<wall type="horizontal">
			<item id="1171" chance="500"/>
		</wall>
		<wall type="vertical">
			<item id="1170" chance="400"/>
		</wall>
		<wall type="corner">
			<item id="1173" chance="1000"/>
		</wall>
		<wall type="pole">
			<item id="1172" chance="1000"/>
		</wall>
	</brush>

	<brush name="fiery wall" type="wall" server_lookid="1197">
		<wall type="horizontal">
			<item id="1197" chance="500"/>
			<item id="1199" chance="100"/>
			<item id="1203" chance="100"/>
		</wall>
		<wall type="vertical">
			<item id="1196" chance="400"/>
			<item id="1201" chance="100"/>
			<item id="5012" chance="100"/>
		</wall>
		<wall type="corner">
			<item id="1200" chance="1000"/>
		</wall>
		<wall type="pole">
			<item id="1198" chance="1000"/>
		</wall>
	</brush>
	<brush name="plaster wall" type="wall" server_lookid="1037">
		<wall type="horizontal">
			<item id="1037" chance="500"/>
			<item id="1039" chance="0"/> -- This needs to be here for backwards compability --
			<item id="1045" chance="0"/> -- This needs to be here for backwards compability --
			<door id="1215" type="archway" open="false"/>
			<door id="1216" type="archway" open="false"/>
			<door id="1212" type="normal" open="false"/>
			<door id="1213" type="normal" open="false"/>
			<door id="1214" type="normal" open="true"/>
			<door id="1221" type="locked" open="false"/>
			<door id="1222" type="locked" open="true"/>
			<door id="1225" type="quest" open="false"/>
			<door id="1226" type="quest" open="true"/>
			<door id="1229" type="magic" open="false"/>
			<door id="1230" type="magic" open="true"/>
			<door id="1263" type="window"/>
		</wall>
		<wall type="vertical">
			<item id="1036" chance="400"/>
			<item id="1041" chance="0"/> -- This needs to be here for backwards compability --
			<item id="1043" chance="0"/> -- This needs to be here for backwards compability --
			<door id="1217" type="archway" open="false"/>
			<door id="1218" type="archway" open="false"/>
			<door id="1210" type="normal" open="false"/>
			<door id="1209" type="normal" open="false"/>
			<door id="1211" type="normal" open="true"/>
			<door id="1219" type="locked" open="false"/>
			<door id="1220" type="locked" open="true"/>
			<door id="1223" type="quest" open="false"/>
			<door id="1224" type="quest" open="true"/>
			<door id="1227" type="magic" open="false"/>
			<door id="1228" type="magic" open="true"/>
			<door id="1264" type="window"/>
		</wall>
		<wall type="corner">
			<item id="1042" chance="1000"/>
			<item id="1040" chance="0"/> -- This needs to be here for backwards compability --
			<item id="1044" chance="0"/> -- This needs to be here for backwards compability --
			<item id="1046" chance="0"/> -- This needs to be here for backwards compability --
			<item id="1047" chance="0"/> -- This needs to be here for backwards compability --
			<item id="1048" chance="0"/> -- This needs to be here for backwards compability --
		</wall>
		<wall type="pole">
			<item id="1038" chance="1000"/>
		</wall>
	</brush>
	
	<brush name="stone wall" type="wall" server_lookid="1050">
		<wall type="horizontal">
			<item id="1050" chance="500"/>
			<item id="1052" chance="0"/> -- This needs to be here for backwards compability --
			<item id="1058" chance="0"/> -- This needs to be here for backwards compability --
			<door id="1267" type="window"/>
		</wall>
		<wall type="vertical">
			<item id="1049" chance="400"/>
			<item id="1054" chance="0"/> -- This needs to be here for backwards compability --
			<item id="1056" chance="0"/> -- This needs to be here for backwards compability --
			<door id="1268" type="window"/>
		</wall>
		<wall type="corner">
			<item id="1053" chance="1000"/>
			<item id="1055" chance="0"/> -- This needs to be here for backwards compability --
			<item id="1057" chance="0"/> -- This needs to be here for backwards compability --
			<item id="1059" chance="0"/> -- This needs to be here for backwards compability --
		</wall>
		<wall type="pole">
			<item id="1051" chance="1000"/>
		</wall>
		
		<friend name="plaster wall" redirect="true"/>
	</brush>
	
	<brush name="brick wall" type="wall" server_lookid="1026">
		<wall type="horizontal">
			<item id="1026" chance="1"/>
			<item id="1028" chance="0"/>
			<item id="1034" chance="0"/>
			<door id="1207" type="archway" open="false"/>
			<door id="1208" type="archway" open="false"/>
			<door id="1265" type="window"/>
		</wall>
		<wall type="vertical">
			<item id="1025" chance="1"/>
			<item id="1030" chance="0"/>
			<item id="1032" chance="0"/>
			<door id="1205" type="archway" open="false"/>
			<door id="1206" type="archway" open="false"/>
			<door id="1266" type="window"/>
		</wall>
		<wall type="corner">
			<item id="1029" chance="1"/>
			<item id="1031" chance="0"/> -- This needs to be here for backwards compability --
			<item id="1033" chance="0"/> -- This needs to be here for backwards compability --
			<item id="1035" chance="0"/> -- This needs to be here for backwards compability --
		</wall>
		<wall type="pole">
			<item id="1027" chance="1"/>
		</wall>
		
		<friend name="plaster wall" redirect="true"/>
	</brush>
	
	<brush name="egypt wall" type="wall" server_lookid="1061">
		<wall type="horizontal">
			<item id="1061" chance="1"/>
			<item id="1063" chance="0"/>
			<item id="1069" chance="0"/>
			<door id="1234" type="normal" open="false"/>
			<door id="1235" type="normal" open="false"/>
			<door id="1236" type="normal" open="true"/>
			<door id="1239" type="locked" open="false"/>
			<door id="1240" type="locked" open="true"/>
			<door id="1243" type="quest" open="false"/>
			<door id="1244" type="quest" open="true"/>
			<door id="1247" type="magic" open="false"/>
			<door id="1248" type="magic" open="true"/>
			<door id="1273" type="window"/>
		</wall>
		<wall type="vertical">
			<item id="1060" chance="1"/>
			<item id="1065" chance="0"/>
			<item id="1067" chance="0"/>
			<door id="1231" type="normal" open="false"/>
			<door id="1232" type="normal" open="false"/>
			<door id="1233" type="normal" open="true"/>
			<door id="1237" type="locked" open="false"/>
			<door id="1238" type="locked" open="true"/>
			<door id="1241" type="quest" open="false"/>
			<door id="1242" type="quest" open="true"/>
			<door id="1245" type="magic" open="false"/>
			<door id="1246" type="magic" open="true"/>
			<door id="1274" type="window"/>
		</wall>
		<wall type="corner">
			<item id="1064" chance="1"/>
			<item id="1066" chance="0"/> -- This needs to be here for backwards compability --
			<item id="1068" chance="0"/> -- This needs to be here for backwards compability --
			<item id="1070" chance="0"/> -- This needs to be here for backwards compability --
		</wall>
		<wall type="pole">
			<item id="1062" chance="1"/>
		</wall>
	</brush>
	
	<brush name="egypt stone wall" type="wall" server_lookid="1101">
		<wall type="horizontal">
			<item id="1101" chance="1"/>
			<item id="1103" chance="0"/>
			<item id="1109" chance="0"/>
			<door id="1275" type="window"/>
		</wall>
		<wall type="vertical">
			<item id="1100" chance="1"/>
			<item id="1105" chance="0"/>
			<item id="1107" chance="0"/>
			<door id="1276" type="window"/>
		</wall>
		<wall type="corner">
			<item id="1104" chance="1"/>
			<item id="1106" chance="0"/> -- This needs to be here for backwards compability --
			<item id="1108" chance="0"/> -- This needs to be here for backwards compability --
			<item id="1110" chance="0"/> -- This needs to be here for backwards compability --
		</wall>
		<wall type="pole">
			<item id="1102" chance="1"/>
		</wall>
		
		<friend name="egypt wall" redirect="true"/> -- There can only be one redirection! --
	</brush>
	
	<brush name="ruin wall" type="wall" server_lookid="3362">
		<wall type="horizontal">
			<item id="3362" chance="1"/>
			<item id="3364" chance="0"/>
			<item id="3368" chance="0"/>
			
			<item id="3372" chance="0"/>
			<item id="3373" chance="0"/>
			<item id="3391" chance="0"/>
			<item id="3404" chance="0"/>
			<item id="3405" chance="0"/>
			<item id="3406" chance="0"/>
			<item id="3407" chance="0"/>
			<item id="3408" chance="0"/>
			<item id="3409" chance="0"/>
			<item id="3410" chance="0"/>
			<item id="3411" chance="0"/>
			<item id="3414" chance="0"/>
			<item id="3415" chance="0"/>
			<item id="3416" chance="0"/>
			<item id="3417" chance="0"/>
			<item id="3418" chance="0"/>
			<item id="3419" chance="0"/>
			<item id="3420" chance="0"/>
			<item id="3421" chance="0"/>
			<item id="3422" chance="0"/>
			
			<door id="3393" type="normal" open="false"/>
			<door id="3394" type="normal" open="true"/>
			<door id="3392" type="window"/>
		</wall>
		<wall type="vertical">
			<item id="3361" chance="1"/>
			<item id="3366" chance="0"/>
			
			<item id="3370" chance="0"/>
			<item id="3371" chance="0"/>
			<item id="3373" chance="0"/>
			<item id="3374" chance="0"/>
			<item id="3375" chance="0"/>
			<item id="3377" chance="0"/>
			<item id="3378" chance="0"/>
			<item id="3379" chance="0"/>
			<item id="3380" chance="0"/>
			<item id="3381" chance="0"/>
			<item id="3382" chance="0"/>
			<item id="3383" chance="0"/>
			<item id="3384" chance="0"/>
			<item id="3385" chance="0"/>
			<item id="3386" chance="0"/>
			<item id="3390" chance="0"/>
			<item id="3397" chance="0"/>
			<item id="3398" chance="0"/>
			<item id="3412" chance="0"/>
			<item id="3413" chance="0"/>
			
			<door id="3395" type="normal" open="false"/>
			<door id="3396" type="normal" open="true"/>
			<door id="3376" type="window"/>
		</wall>
		<wall type="corner">
			<item id="3365" chance="1"/>
			<item id="3367" chance="0"/> -- This needs to be here for backwards compability --
			<item id="3369" chance="0"/> -- This needs to be here for backwards compability --
		</wall>
		<wall type="pole">
			<item id="3363" chance="1"/>
		</wall>
		
		<friend name="plaster wall" redirect="true"/> -- There can only be one redirection! --
	</brush>
	
	<brush name="marble wall" type="wall" server_lookid="1112">
		<wall type="horizontal">
			<item id="1112" chance="4"/>
			
			<item id="1154" chance="0"/>
			<item id="1156" chance="0"/>
			
			<item id="1128" chance="0"/>
			<item id="1129" chance="0"/>
			<item id="1132" chance="0"/>
			<item id="1133" chance="0"/>
			<item id="1136" chance="0"/>
			<item id="1138" chance="0"/>
			<item id="1140" chance="0"/>
			<item id="1142" chance="0"/>
			<item id="1144" chance="0"/>
			<item id="1146" chance="0"/>
			<item id="1148" chance="0"/>
			<item id="1150" chance="0"/>
			<item id="1152" chance="0"/>
			<item id="1164" chance="0"/>
			<item id="1166" chance="0"/>
			<item id="1168" chance="0"/>
			
			<item id="1120" chance="0"/>
			<item id="1121" chance="0"/>
			<item id="1124" chance="0"/>
			<item id="1125" chance="0"/>
			
			<item id="1114" chance="0"/>
			<item id="1118" chance="0"/>
			
			<door id="1252" type="normal" open="false"/>
			<door id="1253" type="normal" open="false"/>
			<door id="1254" type="normal" open="true"/>
			<!--<door id="6200" type="locked" open="false"/>-->
			<!--<door id="6201" type="locked" open="true"/>-->
			<door id="1257" type="quest" open="false"/>
			<door id="1258" type="quest" open="true"/>
			<door id="1261" type="magic" open="false"/>
			<door id="1262" type="magic" open="true"/>
			<door id="1269" type="window"/>
			<door id="1271" type="window"/>
		</wall>
		<wall type="vertical">
			<item id="1111" chance="4"/>
			
			<item id="1155" chance="0"/>
			<item id="1157" chance="0"/>
			
			<item id="1130" chance="0"/>
			<item id="1131" chance="0"/>
			<item id="1134" chance="0"/>
			<item id="1135" chance="0"/>
			<item id="1137" chance="0"/>
			<item id="1139" chance="0"/>
			<item id="1141" chance="0"/>
			<item id="1143" chance="0"/>
			<item id="1145" chance="0"/>
			<item id="1147" chance="0"/>
			<item id="1149" chance="0"/>
			<item id="1151" chance="0"/>
			<item id="1153" chance="0"/>
			<item id="1167" chance="0"/>
			<item id="1169" chance="0"/>
			
			<item id="1122" chance="0"/>
			<item id="1123" chance="0"/>
			<item id="1126" chance="0"/>
			<item id="1127" chance="0"/>
			
			<item id="1116" chance="0"/>
			<item id="5010" chance="0"/>
			
			<door id="1249" type="normal" open="false"/>
			<door id="1250" type="normal" open="false"/>
			<door id="1251" type="normal" open="true"/>
			<!--<door id="6198" type="locked" open="false"/>-->
			<!--<door id="6199" type="locked" open="true"/>-->
			<door id="1255" type="quest" open="false"/>
			<door id="1256" type="quest" open="true"/>
			<door id="1259" type="magic" open="false"/>
			<door id="1260" type="magic" open="true"/>
			<door id="1270" type="window"/>
			<door id="1272" type="window"/>
		</wall>
		<wall type="corner">
			<item id="1115" chance="1"/>
			<item id="1117" chance="0"/>
			<item id="5011" chance="0"/> -- This needs to be here for backwards compability --
			<item id="1119" chance="0"/> -- This needs to be here for backwards compability --
		</wall>
		<wall type="pole">
			<item id="1113" chance="1"/>
		</wall>
	</brush>
	
	<brush name="rock wall" type="wall" server_lookid="904">
		<wall type="horizontal">
			<item id="904" chance="500"/>
			<item id="906" chance="0"/> -- This needs to be here for backwards compability --
			<item id="912" chance="0"/> -- This needs to be here for backwards compability --
		</wall>
		<wall type="vertical">
			<item id="903" chance="400"/>
			<item id="908" chance="0"/> -- This needs to be here for backwards compability --
			<item id="910" chance="0"/> -- This needs to be here for backwards compability --
		</wall>
		<wall type="corner">
			<item id="907" chance="1000"/>
			<item id="909" chance="0"/> -- This needs to be here for backwards compability --
			<item id="911" chance="0"/> -- This needs to be here for backwards compability --
			<item id="913" chance="0"/> -- This needs to be here for backwards compability --
		</wall>
		<wall type="pole">
			<item id="905" chance="1000"/>
		</wall>
		
		<friend id="plaster wall" redirect="true"/>
	</brush>
	
	<brush name="brick wall arch" type="doodad" server_lookid="1208" draggable="true" on_blocking="true" redo_borders="true" thickness="100/100">
		<alternate>
			<composite chance="10">
				<tile x="0" y="0" z="0">  <item id="1207" chance="10"/> </tile>
				<tile x="1" y="0" z="0">  <item id="1208" chance="10"/> </tile>
			</composite>
		</alternate>
		<alternate>
			<composite chance="10">
				<tile x="0" y="0" z="0">  <item id="1205" chance="10"/> </tile>
				<tile x="0" y="1" z="0">  <item id="1206" chance="10"/> </tile>
			</composite>
		</alternate>
	</brush>
	
	<brush name="plaster wall arch" type="doodad" server_lookid="1216" draggable="true" on_blocking="true" redo_borders="true" thickness="100/100">
		<alternate>
			<composite chance="10">
				<tile x="0" y="0" z="0">  <item id="1215" chance="10"/> </tile>
				<tile x="1" y="0" z="0">  <item id="1216" chance="10"/> </tile>
			</composite>
		</alternate>
		<alternate>
			<composite chance="10">
				<tile x="0" y="0" z="0">  <item id="1217" chance="10"/> </tile>
				<tile x="0" y="1" z="0">  <item id="1218" chance="10"/> </tile>
			</composite>
		</alternate>
	</brush>

	<brush name="Wooden Palisade" type="wall" server_lookid="3509">
		<wall type="horizontal">
			<item id="3509" chance="500"/>
		</wall>
		<wall type="vertical">
			<item id="3517" chance="400"/>
		</wall>
		<wall type="corner">
			<item id="3530" chance="1000"/>
		</wall>
		<wall type="pole">
			<item id="3511" chance="1000"/>
		</wall>
	</brush>
	<brush name="Wooden Palisade (no strings)" type="wall" server_lookid="3510">
		<wall type="horizontal">
			<item id="3510" chance="500"/>
		</wall>
		<wall type="vertical">
			<item id="3518" chance="400"/>
		</wall>		
		<friend name="Wooden Palisade" redirect="true"/>
	</brush>
	<brush name="Wooden Palisade (steel gate)" type="wall" server_lookid="3514">
		<wall type="horizontal">
			<item id="3514" chance="500"/>
		</wall>
		<wall type="vertical">
			<item id="3519" chance="400"/>
		</wall>		
		<friend name="Wooden Palisade" redirect="true"/>
	</brush>
	<brush name="Wooden Palisade Railing" type="wall" server_lookid="3512">
		<wall type="horizontal">
			<item id="3512" chance="500"/>
		</wall>
		<wall type="vertical">
			<item id="3520" chance="400"/>
		</wall>		
		<wall type="corner">
			<item id="3531" chance="1000"/>
		</wall>
		<wall type="pole">
			<item id="3532" chance="1000"/>
		</wall>
		<friend name="Wooden Palisade" redirect="true"/>
	</brush>
</materials>